Museum Exhibitions – some new approaches

Castle Hill Stores, Museum of Applied Arts and Sciences, photo by Geoff Barker, 2009

 Given the current level of interest within the museum surrounding exhibition development I thought it could be an opportune time to blog about this vital area of museum work and look at how some museums have been approaching the issue.

One of the most noticeable changes is the number of new, and affordable, technologies now available for the exhibition tool-box. While essentially a good thing trying to grapple with their integration into existing museum exhibition development processes is not always easy. But over the last year the Powerhouse has conducted a few of its own experiments such as theMinecraft Trial Program which ran at Thinkspace over the 2011-2012 Christmas Holidays. Continue reading

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Is the Museum Exhibition Model Broken?

Ole Worm’s cabinet of curiosities, from ”Museum Wormianum”, 1655. Original source Smithsonian Museum

Over the last fortnight I’ve been in the midst of a lot of discussion about exhibition development for museums. Primarily the question has been approached from … what are our exhibitions going to be about and how do we get them on the floor?

Both valid and necessary questions when it comes to upgrading the museum’s exhibition space and it’s certainly seen as core function of most museums – if not the primary function. Indeed for many the exhibition provides the main mechanism by which museum professionals believe they broker their mandate with the community at large.

But in the middle of a conversation about how an exhibition’s design and content was to be fed into the ‘Ford-like’ production line to create the labels, design it, and then fabricate and advertise it I had this thought …

PERHAPS THE EXHIBITION MODEL FOR MUSEUM’S ACTUALLY MINIMISED AUDIENCE INTERACTION WITH MUSEUM COLLECTIONS & THE PROBLEM WASN’T THE THEME OR THE DESIGN OF THE EXHIBITION – IS IT POSSIBLE THE ENTIRE MODEL IS OUTDATED? 

Continue reading